Lead Software Engineer · Game QA · Test Automation
10+ years ensuring AAA games ship bug-free. From EA's skate. to Hearthstone, I build the testing systems that make great games great — across PC, PlayStation, Xbox, iOS & Android. Based in Orlando & Puerto Rico · Open to Remote
I'm a Lead Software Engineer in Test at Electronic Arts,
leading the automation team for skate. — one of EA's most
anticipated live-service games. With over a decade in QA, I specialize in building
automation frameworks that scale, catching bugs before players ever see them,
and mentoring engineers to level up their craft.
Bilingual (English & Spanish), born and rooted in Puerto Rico, currently based in Orlando, FL — and open to working from either. I'm actively seeking remote opportunities where I can bring my expertise to passionate teams no matter where they're located.
I bring the same energy to testing that players bring to gaming — competitive, precise,
and relentlessly focused on the experience.
Leading the Test & Automation team for skate., EA's upcoming live-service skateboarding game. Manage a team of 4 engineers, architect CI/CD-integrated test frameworks on the Frostbite engine, and collaborate across developers, producers, devops, and QA to maintain game quality at scale.
Led load & performance testing for Chipotle's website and mobile apps. Built and maintained API automation scripts for ordering and delivery features; wrote smoke/regression suites integrated into CI/CD pipelines.
Spent 3 years on Hearthstone's automation team. Helped build an in-house C# test launcher and integrated Airtest (Python + image recognition + Unity) for cross-platform mobile & PC automation. Mentored QA analysts and SDET interns; created onboarding technical docs.
Tested apps for clients including Orlando City Soccer Club and Florida Cup. Led the transition from manual to automated testing using Selenium WebDriver and Appium; ran load tests with BlazeMeter.
Software tester for transaction-processing applications across web and mobile. Created test cases, automated tests, and ran load/stress testing to certify mission-critical financial applications.
Built the automated test framework from the ground up for EA's live-service skate. game on Frostbite. Manages cross-platform coverage across PC, PS5, and Xbox Series.
Co-developed an internal C# test launcher integrated with Airtest (Python + image recognition) and Unity for automated testing across Hearthstone mobile & PC clients.
Contributed QA to a mobile app that reached the #1 spot on the Apple App Store in Puerto Rico. End-to-end testing on iOS and Android ensured a flawless launch.
Led QA automation for the Orlando City Soccer Club fan app at FanHero. Implemented Selenium + Appium suites and BlazeMeter load testing for game-day traffic spikes.
Want to talk about game QA, automation, or building great teams? I'm always open to new opportunities, collaborations, and conversations about making better games.